Sciweavers

2016 search results - page 77 / 404
» 3D Capture for Computer Graphics
Sort
View
ICIP
2002
IEEE
14 years 9 months ago
Fitting smooth surfaces to scattered 3D data using piecewise quadratic approximation
The approximation of surfaces to scattered data is an important problem encountered in a variety of scientific applications, such as reverse engineering, computer vision, computer...
Hélio Pedrini, Murilo Vicente Gonçal...
CVPR
2008
IEEE
14 years 10 months ago
3D-2D spatiotemporal registration for sports motion analysis
Computer systems are increasingly being used for sports training. Existing sports training systems either require expensive 3D motion capture systems or do not provide intelligent...
Ruixuan Wang, Wee Kheng Leow, Hon Wai Leong
ICPR
2000
IEEE
14 years 11 days ago
3D Objects Coding and Recognition Using Surface Signatures
This paper presents a new concept for 3D coding of freeform surfaces. The proposed coding technique uses the surface signature representation scheme [1]. This representation schem...
Sameh M. Yamany, Aly A. Farag
CHINZ
2006
ACM
14 years 1 months ago
Bare-hand 3D gesture input to interactive systems
Although the 2D desktop metaphor has been the dominating paradigm of user interfaces for over two decades, 3D models of interaction are becoming more feasible due to advances in c...
Pushkar Dhawale, Masood Masoodian, Bill Rogers
IV
1999
IEEE
198views Visualization» more  IV 1999»
14 years 7 days ago
A Prototype Hotel Browsing System Using Java3D
Java3D is an application-centred approach to building 3D worlds. We use Java3D and VRML to design a prototype WWW-based 3D Hotel Browsing system. A Java3D scene graph viewer was i...
D. Ball, Majid Mirmehdi