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» 3D Capture for Computer Graphics
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GRAPHITE
2005
ACM
14 years 1 months ago
3D screen-space widgets for non-linear projection
Linear perspective is a good approximation to the format in which the human visual system conveys 3D scene information to the brain. Artists expressing 3D scenes, however, create ...
Patrick Coleman, Karan Singh, Leon Barrett, Nisha ...
SG
2005
Springer
14 years 1 months ago
Xface: Open Source Toolkit for Creating 3D Faces of an Embodied Conversational Agent
Abstract. Xface, the new version of our open source, platform independent toolkit for developing 3D embodied conversational agents is presented. The toolkit currently incorporates ...
Koray Balci
GRAPHICSINTERFACE
2003
13 years 9 months ago
Silhouette-Based 3D Face Shape Recovery
The creation of realistic 3D face models is still a fundamental problem in computer graphics. In this paper we present a novel method to obtain the 3D shape of an arbitrary human ...
Jinho Lee, Baback Moghaddam, Hanspeter Pfister, Ra...
SIGGRAPH
2010
ACM
13 years 7 months ago
Nonlinear disparity mapping for stereoscopic 3D
This paper addresses the problem of remapping the disparity range of stereoscopic images and video. Such operations are highly important for a variety of issues arising from the p...
Manuel Lang, Alexander Hornung, Oliver Wang, Steve...
EHCI
2001
13 years 9 months ago
Unconstrained vs. Constrained 3D Scene Manipulation
Abstract. Content creation for computer graphics applications is a very timeconsuming process that requires skilled personnel. Many people find the manipulation of 3D object with 2...
Tim Salzman, Szymon Stachniak, Wolfgang Stürz...