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IMAGING
2004
13 years 9 months ago
3D Simulation of Prints for Improved Soft-Proofing
A display tool has been developed to perform simulation and three-dimensional rendering of prints in the quest towards achieving improved soft proofing capabilities. It was desire...
Rohit A. Patil, Mark D. Fairchild, Garrett M. John...
VSGAMES
2010
120views Game Theory» more  VSGAMES 2010»
13 years 6 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the gene...
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders...
ICIP
2010
IEEE
13 years 6 months ago
Accelerated video encoding using render context information
In this paper, we present a method to speed up video encoding of GPU rendered 3D scenes, which is particularly suited for the efficient and low-delay encoding of 3D game output as...
Philipp Fechteler, Peter Eisert

Source Code
9636views
15 years 8 months ago
2D-3D Automatic Mesh Generation
NETGEN is an open source automatic mesh generation tool for two and three dimensions. It comes as a stand alone program with graphical user interface, or as a C++ library to be lin...
Joachim Schöberl
GD
2004
Springer
14 years 1 months ago
3D Visualization of Semantic Metadata Models and Ontologies
Abstract. We propose an algorithm for the 3D visualization of general ontology models used in many applications, such as semantic web, entity-relationship diagrams and other databa...
Charalampos Papamanthou, Ioannis G. Tollis, Martin...