Sciweavers

VSGAMES
2010

Randomly Generated 3D Environments for Serious Games

13 years 10 months ago
Randomly Generated 3D Environments for Serious Games
— This paper describes a variety of methods that can be used to create realistic, random 3D environments for serious games requiring real-time performance. These include the generation of terrain, vegetation and building structures. An interactive flight simulator has been created as proof of concept. An initial evaluation with two small samples of users (remote and hallway) revealed some usability issues but also showed that overall the flight simulator is enjoyable and appears realistic and believable. Keywords – serious games; 3D terrain modeling; computer graphics; flight simulator.
Jeremy Noghani, Fotis Liarokapis, Eike Falk Anders
Added 31 Jan 2011
Updated 31 Jan 2011
Type Journal
Year 2010
Where VSGAMES
Authors Jeremy Noghani, Fotis Liarokapis, Eike Falk Anderson
Comments (0)