We present findings of an observational study investigating how young children interact with augmented reality story books. Children aged between 6 and 7 read and interacted with o...
Simulation motion of Virtual Reality (VR) objects and humans has experienced1 important developments in the last decade. However, realistic virtual human animation gen-2 eration re...
This paper describes research that investigated the application of 3D Augmented Reality (AR) for animating traffic simulation models in real time to support the planning and desig...
The results of a project aimed to the study, reconstruction and presentation to the public of a monument disassembled and dispersed, the mausoleum of the emperor Arrigo VII, are p...
Clara Baracchini, Antonio Brogi, Marco Callieri, L...
Augmented Reality (AR) aims to fuse a virtual world and a real one in an image stream. When considering only a vision sensor, it relies on registration techniques that have to be ...