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» 3D Character Modeling in Virtual Reality
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UIST
1993
ACM
13 years 11 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
VR
2011
IEEE
171views Virtual Reality» more  VR 2011»
12 years 11 months ago
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk through an immersive virtual environment that is considerably larger than the available ph...
Evan A. Suma, Seth Clark, David M. Krum, Samantha ...
3DPVT
2006
IEEE
186views Visualization» more  3DPVT 2006»
14 years 1 months ago
Range Image Registration Based on Circular Features
Range sensing technology allows the photo-realistic modeling of large-scale scenes, such as urban structures. A major bottleneck in the process of 3D scene acquisition is the auto...
Cecilia Chao Chen, Ioannis Stamos
ICMCS
1998
IEEE
86views Multimedia» more  ICMCS 1998»
13 years 12 months ago
Virtual Recovery of Excavated Archaeological Finds
This work aims at a virtual recovery of excavated archaeological finds in cyberspace for ancient relic preservation, archaeology research, and multimedia material generation. Many...
Jiang Yu Zheng, Zhong Li Zhang, Norihiro Abe
AFRIGRAPH
2006
ACM
14 years 1 months ago
Free-form modelling for surface inpainting
In this paper, we describe a novel approach to 3D shape modelling, targeting at the reconstruction and repair of digitised models – a task that is frequently encountered in part...
Gerhard H. Bendels, Michael Guthe, Reinhard Klein