Occlusion is a significant challenge for many tracking algorithms. Most current methods can track through transient occlusion, but cannot handle significant extended occlusion whe...
Neel Joshi, Shai Avidan, Wojciech Matusik, David J...
There are a few fundamental pointing-based user interface techniques for performing selections in 3D environments. One of these techniques is ray pointing, which makes selections b...
Greg S. Schmidt, Dennis G. Brown, Erik B. Tomlin, ...
Abstract. Visual detection and tracking of humans in complex scenes is a challenging problem with a wide range of applications, for example surveillance and human-computer interact...
ZhenQiu Zhang, Gerasimos Potamianos, Andrew W. Sen...
— Depth and presence sensors are used to prevent collisions in environments where human/robot coexistence is relevant. To address the problem of occluded areas, we extend in this...
Vision algorithms utilizing camera networks with a common field of view are becoming increasingly feasible and important. Calibration of such camera networks is a challenging and ...