In this paper we rst describe how we have constructed a 3D deformable Point Distribution Model of the human hand, capturing training data semi-automatically from volume images via...
In this paper we perform 3D face tracking on corrupted video sequences. We use a deformable model, combined with a predictive filter, to recover both the rigid transformations and...
Siome Goldenstein, Christian Vogler, Dimitris N. M...
Extracting meaningful 3D human motion information from video sequences is of interest for applications like intelligent humancomputer interfaces, biometrics, video browsing and ind...
We present new techniques for creating photorealistic textured 3D facial models from photographs of a human subject, and for creating smooth transitions between different facial e...
Frederic H. Pighin, Jamie Hecker, Dani Lischinski,...
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...