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CA
1998
IEEE

Real-Time Facial Animation based upon a Bank of 3D Facial Expressions

14 years 3 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very complex process, partly because of our very familiarity with the human face. Moreover, depending upon the application, there exists a wide range of faces to animate, whether realistically or artistically. We present here an animation system that captures live facial expressions from a performance actor, and uses them to animate in real-time a synthetic character. Our approach is based upon a bank of 3D facial expressions of a synthetic model. Critical points on the face model are matched to live markers. A linear combination of the basic expressions obtained by minimizing Euclidean distance between corresponding points and markers is then used to construct the intermediate facial expression. Mapping the motion into a bank of expressions produces subtle motions more dependent on the characteristics of the model i...
C. Kouadio, Pierre Poulin, P. Lachapelle
Added 04 Aug 2010
Updated 04 Aug 2010
Type Conference
Year 1998
Where CA
Authors C. Kouadio, Pierre Poulin, P. Lachapelle
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