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» 3D Human Motion Tracking using Manifold Learning
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IROS
2009
IEEE
115views Robotics» more  IROS 2009»
14 years 2 months ago
Intermittency of slow arm movements increases in distal direction
— When analyzed in the tangential speed domain, human movements exhibit a multi-peaked speed profile which is commonly interpreted as evidence for submovements. At slow speeds, ...
Ozkan Celik, Qin Gu, Zhigang Deng, Marcia Kilchenm...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
VRST
2010
ACM
13 years 5 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
CVPR
2007
IEEE
14 years 9 months ago
Closed-Loop Tracking and Change Detection in Multi-Activity Sequences
We present a novel framework for tracking of a long sequence of human activities, including the time instances of change from one activity to the next, using a closed-loop, non-li...
Bi Song, Namrata Vaswani, Amit K. Roy Chowdhury
FGR
2002
IEEE
189views Biometrics» more  FGR 2002»
14 years 18 days ago
Clustering Contextual Facial Display Sequences
We describe a method for learning classes of facial motion patterns from video of a human interacting with a computerized embodied agent. The method also learns correlations betwe...
Jesse Hoey