Sciweavers

782 search results - page 98 / 157
» 3D Human Walking Modeling
Sort
View
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
ICPR
2006
IEEE
14 years 1 months ago
Real Time Limb Tracking with Adaptive Model Selection
We describe an efficient and robust method of tracking human forearms as skin colored regions. Of special consideration in the design of this system are real-time and robustness ...
Matheen Siddiqui, Gérard G. Medioni
ICCV
2001
IEEE
14 years 9 months ago
Articulated Soft Objects for Video-based Body Modeling
We develop a framework for 3?D shape and motion recovery of articulated deformable objects. We propose a formalism that incorporates the use of implicit surfaces into earlier robo...
Pascal Fua, Ralf Plänkers
IUI
2005
ACM
14 years 1 months ago
A location representation for generating descriptive walking directions
An expressive representation for location is an important component in many applications. However, while many location-aware applications can reason about space at the level of co...
Gary Look, Buddhika Kottahachchi, Robert Laddaga, ...
VRST
2004
ACM
14 years 1 months ago
FreeWalk/Q: social interaction platform in virtual space
We have integrated technologies related to virtual social interaction, e.g. virtual environments, visual simulations, and lifelike characters. In our previous efforts to integrate...
Hideyuki Nakanishi, Toru Ishida