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» 3D Model Centered Framework for CV and VR
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CE
2007
133views more  CE 2007»
13 years 7 months ago
Reusable, lifelike virtual humans for mentoring and role-playing
Lifelike, interactive digital characters, serving as mentors and role-playing actors, have been shown to significantly improve learner motivation and retention. However, the cost...
Edward M. Sims
ISBI
2006
IEEE
14 years 1 months ago
Using multiple tensor deflection to reconstruct white matter fiber traces with branching
The relationship between brain structure and complex behavior is governed by large-scale neurocognitive networks. Diffusion weighted imaging(DWI) is a noninvasive technique that c...
Weihong Guo, Qingguo Zeng, Yunmei Chen, Yijun Liu
UAIS
2008
185views more  UAIS 2008»
13 years 7 months ago
Facial movement analysis in ASL
In the age of speech and voice recognition technologies, sign language recognition is an essential part of ensuring equal access for deaf people. To date, sign language recognition...
Christian Vogler, Siome Goldenstein
CVPR
2004
IEEE
14 years 9 months ago
The World in an Eye
This paper provides a comprehensive analysis of exactly what visual information about the world is embedded within a single image of an eye. It turns out that the cornea of an eye...
Ko Nishino, Shree K. Nayar
SC
2004
ACM
14 years 27 days ago
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
This paper presents a parallel visualization pipeline implemented at the Pittsburgh Supercomputing Center (PSC) for studying the largest earthquake simulation ever performed. The ...
Hongfeng Yu, Kwan-Liu Ma, Joel Welling