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» 3D Motion Reconstruction for Real-World Camera Motion
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CA
1998
IEEE
14 years 1 months ago
Real-Time Facial Animation based upon a Bank of 3D Facial Expressions
The importance of faces in human interaction explains the desire for synthetic faces as a communication vehicle in computer graphics. Unfortunately, animating a face is a very com...
C. Kouadio, Pierre Poulin, P. Lachapelle
ICCV
1995
IEEE
14 years 13 days ago
Recognizing 3D Objects Using Photometric Invariant
In this paper we describe a new e cient algorithm for recognizing 3D objects by combining photometric and geometric invariants. Some photometric properties are derived, that are i...
Kenji Nagao
MICCAI
2004
Springer
14 years 9 months ago
Progressive Attenuation Fields: Fast 2D-3D Image Registration Without Precomputation
This paper introduces the progressive attenuation field (PAF), a method to speed up computation of digitally reconstructed radiograph (DRR) images during intensity-based 2D-3D regi...
Torsten Rohlfing, Daniel B. Russakoff, Joachim Den...
CVPR
1997
IEEE
14 years 1 months ago
Critical Motion Sequences for Monocular Self-Calibration and Uncalibrated Euclidean Reconstruction
In this paper, sequences of camera motions that lead to inherent ambiguities in uncalibrated Euclidean reconstruction or self-calibration are studied. Our main contribution is a co...
Peter F. Sturm
ICIAR
2010
Springer
14 years 1 months ago
Real-Time Scale Invariant 3D Range Point Cloud Registration
Abstract. Stereo cameras, laser rangers and other time-of-flight ranging devices are utilized with increasing frequency as they can provide information in the 3D plane. The abilit...
Anuj Sehgal, Daniel Cernea, Milena Makaveeva