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» 3D Motion Reconstruction for Real-World Camera Motion
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CVPR
2001
IEEE
14 years 11 months ago
A Spherical Eye from Multiple Cameras (Makes Better Models of the World)
This paper describes an imagingsystem that has been designed specifically for the purpose of recovering egomotion and structure from video. The system consists of six cameras in a...
Patrick Baker, Cornelia Fermüller, Yiannis Al...
ICRA
2009
IEEE
178views Robotics» more  ICRA 2009»
14 years 3 months ago
Camera self-calibration for sequential Bayesian structure from motion
— Computer vision researchers have proved the feasibility of camera self-calibration —the estimation of a camera’s internal parameters from an image sequence without any know...
Javier Civera, Diana R. Bueno, Andrew J. Davison, ...
CVPR
2008
IEEE
14 years 11 months ago
A hybrid camera for motion deblurring and depth map super-resolution
We present a hybrid camera that combines the advantages of a high resolution camera and a high speed camera. Our hybrid camera consists of a pair of low-resolution high-speed (LRH...
Feng Li, Jingyi Yu, Jinxiang Chai
ICIP
2007
IEEE
14 years 10 months ago
Virtual Mirror: Real-Time Tracking of Shoes in Augmented Reality Environments
In this paper, we present a system that enhances the visualization of customized sports shoes using augmented reality techniques. Instead of viewing yourself in a real mirror, sop...
Jürgen Rurainsky, Peter Eisert, Philipp Fecht...
ECCV
2006
Springer
14 years 10 months ago
Triangulation for Points on Lines
Triangulation consists in finding a 3D point reprojecting the best as possible onto corresponding image points. It is classical to minimize the reprojection error, which, in the p...
Adrien Bartoli, Jean-Thierry Lapresté