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» 3D Navigation for 3D-GIS - Initial Requirements
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ASSETS
2008
ACM
13 years 9 months ago
PowerUp: an accessible virtual world
PowerUp is a multi-player virtual world educational game with a broad set of accessibility features built in. This paper considers what features are necessary to make virtual worl...
Shari Trewin, Vicki L. Hanson, Mark Laff, Anna Cav...
TOG
2008
101views more  TOG 2008»
13 years 7 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
MVA
2007
281views Computer Vision» more  MVA 2007»
13 years 9 months ago
Evaluation of Stereo Matching Systems for Real World Applications Using Structured Light for Ground Truth Estimation
In this paper we present an evaluation method for stereo matching systems and sensors especially for real world indoor applications. We estimate ground truth reference images by i...
Martin Humenberger, Daniel Hartermann, Wilfried Ku...
PRESENCE
2002
119views more  PRESENCE 2002»
13 years 7 months ago
Visual Homing Is Possible Without Landmarks: A Path Integration Study in Virtual Reality
The literature often suggests that proprioceptive and especially vestibular cues are required for navigation and spatial orientation tasks involving rotations of the observer. To ...
Bernhard E. Riecke, Henricus A. H. C. van Veen, He...
TVCG
2010
176views more  TVCG 2010»
13 years 5 months ago
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environments
—We report a series of experiments conducted to investigate the effects of travel technique on information gathering and cognition in complex virtual environments. In the first e...
Evan A. Suma, Samantha L. Finkelstein, Myra Reid, ...