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» 3D Object Digitization: Topology Preserving Reconstruction
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ISMAR
2003
IEEE
14 years 28 days ago
3D Reconstruction of Stereo Images for Interaction between Real and Virtual Worlds
Mixed reality is different from the virtual reality in that users can feel immersed in a space which is composed of not only virtual but also real objects. Thus, it is essential t...
Hansung Kim, Seung-Jun Yang, Kwanghoon Sohn
ICIAP
2007
ACM
14 years 7 months ago
Topology Preserving Marching Cubes-like Algorithms on the Face-Centered Cubic Grid
The well-known marching cubes algorithm is modified to apply to the face-centered cubic (fcc) grid. Thus, the local configurations that are considered when extracting the local su...
Robin Strand, Peer Stelldinger
CGF
2010
114views more  CGF 2010»
13 years 2 months ago
Transparent and Specular Object Reconstruction
This state of the art report covers reconstruction methods for transparent and specular objects or phenomena. While the 3D acquisition of opaque surfaces with lambertian reflectan...
Ivo Ihrke, Kiriakos N. Kutulakos, Hendrik P. A. Le...
CVPR
2007
IEEE
14 years 9 months ago
Topology matching for 3D video compression
This paper presents a new technique to reduce the storage cost of high quality 3D video. In 3D video [12], a sequence of 3D objects represents scenes in motion. Every frame is com...
Tony Tung, Francis Schmitt, Takashi Matsuyama
CVPR
2010
IEEE
14 years 24 days ago
Exploiting Global Connectivity Constraints for Reconstruction of 3D Line Segments from Images
Given a set of 2D images, we propose a novel approach for the reconstruction of straight 3D line segments that represent the underlying geometry of static 3D objects in the scene....
Arjun Jain, Christian Kurz, Thorsten Thormaehlen, ...