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» 3D Performance Capture for Facial Animation
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SIGGRAPH
2003
ACM
14 years 24 days ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
SIGGRAPH
1996
ACM
13 years 11 months ago
Simulating Facial Surgery Using Finite Element Models
This paper describes a prototype system for surgical planning and prediction of human facial shape after craniofacial and maxillofacial surgery for patients with facial deformitie...
Rolf M. Koch, Markus H. Gross, Friedrich R. Carls,...
ICMCS
2007
IEEE
142views Multimedia» more  ICMCS 2007»
13 years 11 months ago
Realistic Facial Animation Synthesis and Transfer Based on Flexible Expression Ratio Image
Geometry-controlled image warping performs well in exhibiting shape variations but bad in exhibiting wrinkle such as fossette. Successfully applied in expression cloning, Expressi...
Pith Xie, Yiqiang Chen, Junfa Liu
ICIP
1999
IEEE
14 years 9 months ago
Multimodal Interaction in Collaborative Virtual Environments
Human interfaces for computer graphics systems are now evolving towards a total multi-modal approach. Information gathered using visual, audio and motion capture systems are now b...
Taro Goto, Marc Escher, Christian Zanardi, Nadia M...
SI3D
2012
ACM
12 years 3 months ago
4D parametric motion graphs for interactive animation
A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...