We present an approach to tracking human activities in a monocular video. We model the human body by decomposing it into torso and limbs and use simple 3D shapes to approximate th...
Increasingly, models of the world are directly built from images. The paper discusses a number of recent developments that try to push the enveloppe of what image-based modeling c...
Luc J. Van Gool, D. Vandemeulen, Gregor A. Kalbere...
—When automatically analyzing images of human faces, either for recognition in biometry applications or facial expression analysis in human machine interaction, one has to cope w...
In the past years, the 3D display technology has become a booming branch of research with fast technical progress. Hence, the 3D conversion of already existing 2D video material i...
We reconstruct geometry for a time-varying scene given by a number of video sequences. The dynamic geometry is represented by a 3D hypersurface embedded in space-time. The interse...