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CGF
2007
101views more  CGF 2007»
13 years 7 months ago
Consistent Viewing and Interaction for Multiple Users in Projection-Based VR Systems
In projection-based Virtual Reality (VR) systems, typically only one headtracked user views stereo images rendered from the correct view position. For other users, who are present...
Gerwin de Haan, Rene Molenaar, Michal Koutek, Frit...
ICPR
2002
IEEE
14 years 20 days ago
A Histogram-Based Color Consistency Test for Voxel Coloring
Voxel Coloring has become a popular technique for reconstructing a 3D scene from a set of 2D images. While many different variants of this technique exist, all rely on a test to d...
Mark R. Stevens, W. Bruce Culbertson, Thomas Malzb...
3DPVT
2006
IEEE
212views Visualization» more  3DPVT 2006»
14 years 1 months ago
High-Performance Multi-View Reconstruction
We present a high performance reconstruction approach, which generates true 3D models from multiple views with known camera parameters. The complete pipeline from depth map genera...
Christopher Zach, Mario Sormann, Konrad F. Karner
ICCV
1999
IEEE
14 years 9 months ago
Multi-View Subspace Constraints on Homographies
The motion of a planar surface between two camera views induces a homography. The homography depends on the cameraintrinsic and extrinsic parameters, as well as on the 3D plane pa...
Lihi Zelnik-Manor, Michal Irani
3DPVT
2006
IEEE
251views Visualization» more  3DPVT 2006»
13 years 11 months ago
Line-Based Structure from Motion for Urban Environments
We present a novel method for recovering the 3D-line structure of a scene from multiple widely separated views. Traditional optimization-based approaches to line-based structure f...
Grant Schindler, Panchapagesan Krishnamurthy, Fran...