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SIGGRAPH
1996
ACM
14 years 1 months ago
Rendering from Compressed Textures
We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Andrew C. Beers, Maneesh Agrawala, Navin Chaddha
MICCAI
2008
Springer
14 years 10 months ago
Conformal Slit Mapping and Its Applications to Brain Surface Parameterization
We propose a method that computes a conformal mapping from a multiply connected mesh to the so-called slit domain, which consists of a canonical rectangle or disk in which 3D curve...
Yalin Wang, Xianfeng Gu, Tony F. Chan, Paul M. ...
ISBI
2008
IEEE
14 years 10 months ago
Brain surface conformal parameterization with the slit mapping
Brain surface conformal mapping has been studied intensively. In this paper, we propose a method that computes a conformal mapping from a multiply connected mesh to the so-called ...
Yalin Wang, Xianfeng Gu, Tony F. Chan, Paul M. Tho...
ISMAR
2008
IEEE
14 years 3 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
C5
2007
IEEE
14 years 3 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick