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JGTOOLS
2006
125views more  JGTOOLS 2006»
13 years 9 months ago
GPU-Based Tiled Ray Casting Using Depth Peeling
We propose a new hardware ray casting algorithm for unstructured meshes composed of tetrahedral cells. Our work builds on the technique published at IEEE Visualization 2003 by Wei...
Fábio F. Bernardon, Christian Azambuja Pago...
TMI
2008
122views more  TMI 2008»
13 years 9 months ago
The Elliptical Cone of Uncertainty and Its Normalized Measures in Diffusion Tensor Imaging
Diffusion tensor magnetic resonance imaging (DT-MRI) is capable of providing quantitative insights into tissue microstructure in the brain. An important piece of information offere...
Cheng Guan Koay, U. Nevo, Lin-Ching Chang, Carlo P...
CG
1998
Springer
13 years 9 months ago
Smooth transitions in texture-based simplification
We are investigating techniques for providing smooth transitions when simplifying large, static geometric models with texture-based representations (or impostors). Traditionally, ...
Daniel G. Aliaga, Anselmo Lastra
CVPR
2009
IEEE
15 years 3 months ago
D - Clutter: Building object model library from unsupervised segmentation of cluttered scenes
Autonomous systems which learn and utilize a limited visual vocabulary have wide spread applications. Enabling such systems to segment a set of cluttered scenes into objects is ...
Chandra Kambhamettu, Dimitris N. Metaxas, Gowri So...
ICRA
2010
IEEE
226views Robotics» more  ICRA 2010»
13 years 7 months ago
Indoor scene recognition through object detection
Abstract— Scene recognition is a highly valuable perceptual ability for an indoor mobile robot, however, current approaches for scene recognition present a significant drop in p...
Pablo Espinace, Thomas Kollar, Alvaro Soto, Nichol...