Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
We describe in this paper a method for 3D shape indexing and retrieval that we apply on three data collections of the SHREC SHape Retrieval Contest 2008: Stability on watertight, ...
Thibault Napoleon, Tomasz Adamek, Francis Schmitt,...
Shape priors attempt to represent biological variations within a population. When variations are global, Principal Component Analysis (PCA) can be used to learn major modes of vari...
Delphine Nain, Steven Haker, Aaron F. Bobick, Alle...
Motion capture, a currently active research area, needs estimation of the pose of the subject. For this purpose, we match the tree representation of the skeleton of the 3D shape t...
We propose the use of 3D (2D+time) Shape Context to recognize the spatial and temporal details inherent in human actions. We represent an action in a video sequence by a 3D point ...
Franziska Meier, Irfan A. Essa, Matthias Grundmann