Sciweavers

96 search results - page 15 / 20
» 3D Shape Representation: Transforming Polygons into Voxels
Sort
View
CVPR
2009
IEEE
15 years 25 days ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
TIP
2008
108views more  TIP 2008»
13 years 8 months ago
Geometry-Based Distributed Scene Representation With Omnidirectional Vision Sensors
Abstract--This paper addresses the problem of efficient representation of scenes captured by distributed omnidirectional vision sensors. We propose a novel geometric model to descr...
Ivana Tosic, Pascal Frossard

Book
374views
15 years 7 months ago
Computer Vision
The book covers the fundamental computer vision techniques such as template matching histogram transformations, background subtraction, filtering and reflectance models, edge detec...
Dana H. Ballard, Christopher M. Brown
ICCV
2007
IEEE
14 years 2 months ago
On the Extraction of Curve Skeletons using Gradient Vector Flow
In this paper, we propose a new variational framework for computing continuous curve skeletons from discrete objects that are suitable for structural shape representation. We have...
M. Sabry Hassouna, Aly A. Farag
CGF
2005
159views more  CGF 2005»
13 years 8 months ago
Real-Time Shape Editing using Radial Basis Functions
Current surface-based methods for interactive freeform editing of high resolution 3D models are very powerful, but at the same time require a certain minimum tessellation or sampl...
Mario Botsch, Leif Kobbelt