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» 3D Surface Modeling from Range Curves
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SI3D
2006
ACM
14 years 3 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
SIBGRAPI
2003
IEEE
14 years 2 months ago
A Hole-Filling Strategy for Reconstruction of Smooth Surfaces in Range Images
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to s...
Jianning Wang, Manuel M. Oliveira
IJCV
2002
99views more  IJCV 2002»
13 years 9 months ago
Subjective Surfaces: A Geometric Model for Boundary Completion
We present a geometric model and a computational method for segmentation of images with missing boundaries. In many situations, the human visual system fills in missing gaps in ed...
Alessandro Sarti, Ravi Malladi, James A. Sethian
IVC
2007
107views more  IVC 2007»
13 years 9 months ago
A review of recent range image registration methods with accuracy evaluation
The three-dimensional reconstruction of real objects is an important topic in computer vision. Most of the acquisition systems are limited to reconstruct a partial view of the obj...
Joaquim Salvi, Carles Matabosch, David Fofi, Josep...
3DOR
2008
13 years 11 months ago
Part Analogies in Sets of Objects
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other ...
Shy Shalom, Lior Shapira, Ariel Shamir, Daniel Coh...