Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Creating models of real scenes is a complex task for which the use of traditional modelling techniques is inappropriate. For this task, laser rangefinders are frequently used to s...
We present a geometric model and a computational method for segmentation of images with missing boundaries. In many situations, the human visual system fills in missing gaps in ed...
The three-dimensional reconstruction of real objects is an important topic in computer vision. Most of the acquisition systems are limited to reconstruct a partial view of the obj...
Joaquim Salvi, Carles Matabosch, David Fofi, Josep...
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other ...
Shy Shalom, Lior Shapira, Ariel Shamir, Daniel Coh...