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» 3D Voxel Construction Based on Epipolar Geometry
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CGI
2004
IEEE
13 years 10 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
3DIM
1997
IEEE
13 years 11 months ago
Multi-Resolution Geometric Fusion
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Adrian Hilton, John Illingworth
CVPR
2010
IEEE
13 years 8 months ago
Simultaneous Searching of Globally Optimal Interacting Surfaces with Shape Priors
Multiple surface searching with only image intensity information is a difficult job in the presence of high noise and weak edges. We present in this paper a novel method for global...
Qi Song, Xiaodong Wu, Yunlong Liu, Mona Garvin, Mi...
ICRA
2006
IEEE
77views Robotics» more  ICRA 2006»
14 years 26 days ago
Scalable Shape Sculpting via Hole Motion: Motion Planning in Lattice-constrained Modular Robots
— We describe a novel shape formation algorithm for ensembles of 2-dimensional lattice-arrayed modular robots, based on the manipulation of regularly shaped voids within the latt...
Michael DeRosa, Seth Copen Goldstein, Peter Lee, J...
JCISE
2002
148views more  JCISE 2002»
13 years 6 months ago
Hybrid Cellular-functional Modeling of Heterogeneous Objects
An approach to modeling heterogeneous objects as multidimensional point sets with multiple attributes (hypervolumes) is presented. Attributes given at each point represent object ...
Valery Adzhiev, Elena Kartasheva, Tosiyasu L. Kuni...