Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Geometric fusion of multiple sets of overlapping surface measurements is an important problem for complete 3D object or environment modelling. Fusion based on a discrete implicit ...
Multiple surface searching with only image intensity information is a difficult job in the presence of high noise and weak edges. We present in this paper a novel method for global...
— We describe a novel shape formation algorithm for ensembles of 2-dimensional lattice-arrayed modular robots, based on the manipulation of regularly shaped voids within the latt...
Michael DeRosa, Seth Copen Goldstein, Peter Lee, J...
An approach to modeling heterogeneous objects as multidimensional point sets with multiple attributes (hypervolumes) is presented. Attributes given at each point represent object ...
Valery Adzhiev, Elena Kartasheva, Tosiyasu L. Kuni...