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IE
2007
13 years 10 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell
TASE
2011
IEEE
13 years 23 days ago
Fast Intersection-Free Offset Surface Generation From Freeform Models With Triangular Meshes
Abstract—A fast offset surface generation approach is presented in this paper to construct intersection-free offset surfaces, which preserve sharp features, from freeform triangu...
Shengjun Liu, Charlie C. L. Wang
SIGSOFT
2008
ACM
14 years 9 months ago
Requirements engineering: from craft to discipline
Getting the right software requirements under the right environment assumptions is a critical precondition for developing the right software. This task is intrinsically difficult....
Axel van Lamsweerde
ISBI
2009
IEEE
14 years 3 months ago
Instance-Based Generative Biological Shape Modeling
Biological shape modeling is an essential task that is required for systems biology efforts to simulate complex cell behaviors. Statistical learning methods have been used to buil...
Tao Peng, Wei Wang, Gustavo K. Rohde, Robert F. Mu...
CODES
2007
IEEE
14 years 3 months ago
HySim: a fast simulation framework for embedded software development
Instruction Set Simulation (ISS) is widely used in system evaluation and software development for embedded processors. Despite the significant advancements in the ISS technology,...
Stefan Kraemer, Lei Gao, Jan Weinstock, Rainer Leu...