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» 3D image geo-registration using vision-based modeling
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SAC
2009
ACM
14 years 2 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
PAMI
2010
161views more  PAMI 2010»
13 years 8 months ago
Nonstationary Shape Activities: Dynamic Models for Landmark Shape Change and Applications
—The goal of this work is to develop statistical models for the shape change of a configuration of “landmark” points (key points of interest) over time and to use these mode...
Samarjit Das, Namrata Vaswani
3DPVT
2006
IEEE
163views Visualization» more  3DPVT 2006»
14 years 3 months ago
Vanishing Hull
Vanishing points are valuable in many vision tasks such as orientation estimation, pose recovery and 3D reconstruction from a single image. Many methods have been proposed to addr...
Jinhui Hu, Suya You, Ulrich Neumann
ICCV
2005
IEEE
14 years 3 months ago
On the Spatial Statistics of Optical Flow
We develop a method for learning the spatial statistics of optical flow fields from a novel training database. Training flow fields are constructed using range images of natur...
Stefan Roth, Michael J. Black
SCIA
2009
Springer
305views Image Analysis» more  SCIA 2009»
14 years 4 months ago
A Convex Approach to Low Rank Matrix Approximation with Missing Data
Many computer vision problems can be formulated as low rank bilinear minimization problems. One reason for the success of these problems is that they can be efficiently solved usin...
Carl Olsson, Magnus Oskarsson