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CA
2002
IEEE
14 years 19 days ago
CoArt: Co-articulation Region Analysis for Control of 2D Characters
A facial analysis-synthesis framework based on a concise set of local, independently actuated, Coarticulation Regions (CR) is presented for the control of 2D animated characters. ...
Douglas Fidaleo, Ulrich Neumann
ICASSP
2009
IEEE
14 years 2 months ago
Registration of multimodal data for estimating the parameters of an articulatory model
Being able to animate a speech production model with articulatory data would open applications in many domains. In this paper, we first consider the problem of acquiring articula...
M. Aron, Asterios Toutios, M.-O. Berger, E. Kerrie...
CGF
2002
145views more  CGF 2002»
13 years 7 months ago
Local Physical Models for Interactive Character Animation
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...
HUMO
2007
Springer
14 years 1 months ago
Boosted Multiple Deformable Trees for Parsing Human Poses
Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture additiona...
Yang Wang 0003, Greg Mori
CGI
2004
IEEE
13 years 11 months ago
Adaptation-Based Individualized Face Modeling for Animation Using Displacement Map
In this paper a new adaptation-basedmethod is presented to reconstruct animatable facial models of human individuals from scan data. An anatomy-based generic control model serves ...
Yu Zhang, Terence Sim, Chew Lim Tan