We introduce a method for generating facial blendshape rigs from a set of example poses of a CG character. Our system transfers controller semantics and expression dynamics from a...
We present a technique for automatically synthesizing walking and running controllers for physically-simulated 3D humanoid characters. The sagittal hip, knee, and ankle degrees-of...
Jack M. Wang, Samuel R. Hamner, Scott L. Delp, Vla...
We present a tool for the user-controlled creation of multiresolution meshes. Several automatic mesh reduction methods of high quality have been presented in the past, but most of...
The AutoModTM simulation system differs significantly from other systems because of its ability to deal with the physical elements of a system in physical (graphical) terms and th...
We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topoboʼs...