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» 3D surface filtering using spherical harmonics
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CRV
2007
IEEE
129views Robotics» more  CRV 2007»
14 years 2 months ago
Wavelet-based Light Reconstruction from a Single Image
In this paper we propose a wavelet-based light representation. This representation is used for recovering illumination and reflectance of a scene with known geometry from a singl...
Cameron Upright, Dana Cobzas, Martin Jägersan...
BMCBI
2010
112views more  BMCBI 2010»
13 years 7 months ago
Orientation-dependent backbone-only residue pair scoring functions for fixed backbone protein design
Background: Empirical scoring functions have proven useful in protein structure modeling. Most such scoring functions depend on protein side chain conformations. However, backbone...
Andrew J. Bordner
PG
1997
IEEE
13 years 11 months ago
Illuminating image-based objects
In this paper, we present a new scheme of data representation for image-based objects. It allows the illumination to be changed interactively without knowing any geometrical infor...
Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Y...
VIS
2003
IEEE
247views Visualization» more  VIS 2003»
14 years 8 months ago
Shape Simplification Based on the Medial Axis Transform
We present a new algorithm for simplifying the shape of 3D objects by manipulating their medial axis transform (MAT). From an unorganized set of boundary points, our algorithm com...
Roger C. Tam, Wolfgang Heidrich
VIS
2008
IEEE
121views Visualization» more  VIS 2008»
14 years 9 months ago
Direct Volume Editing
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Kai Bürger, Jens Krüger, Rüdiger Westermann