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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
ICPR
2008
IEEE
14 years 2 months ago
Specularity removal and relighting of 3D object model for virtual exhibition
To create photorealistic three-dimensional (3D) model of real objects is a challenging computer vision problem. While there are methods for 3D digitization of objects with high ge...
Shu-Kam Chow, Kwok-Leung Chan
3DPVT
2004
IEEE
183views Visualization» more  3DPVT 2004»
13 years 11 months ago
Projection Model, 3D Reconstruction and Rigid Motion Estimation from Non-Central Catadioptric Images
This paper addresses the problem of rigid motion estimation and 3D reconstruction in vision systems where it is possible to recover the incident light ray direction from the image...
Nuno Gonçalves, Helder Araújo
GRAPHITE
2007
ACM
13 years 11 months ago
A shape hierarchy for 3D modelling from video
This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structur...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
TOG
2008
171views more  TOG 2008»
13 years 7 months ago
3D unsharp masking for scene coherent enhancement
We present a new approach for enhancing local scene contrast by unsharp masking over arbitrary surfaces under any form of illumination. Our adaptation of a well-known 2D technique...
Tobias Ritschel, Kaleigh Smith, Matthias Ihrke, Th...