A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
— In this paper, we propose a multi-level shadow identification scheme which is generally applicable without restrictions on the number of light sources, illumination conditions...
Ajay J. Joshi, Stefan Atev, Osama Masoud, Nikolaos...
Abstract— A differential geometry based modeling to represent belt object deformation is proposed. Deformation of a belt object such as film circuit boards or flexible circuit ...
We describe an interactive system that models regions of an urban environment, such as a group of tall buildings. Traditional image-based modeling methods often cannot model such ...
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...