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CVPR
2008
IEEE
13 years 9 months ago
An integrated background model for video surveillance based on primal sketch and 3D scene geometry
This paper presents a novel integrated background model for video surveillance. Our model uses a primal sketch representation for image appearance and 3D scene geometry to capture...
Wenze Hu, Haifeng Gong, Song Chun Zhu, Yongtian Wa...
ICCV
2009
IEEE
13 years 5 months ago
Video scene categorization by 3D hierarchical histogram matching
In this paper we present a new method for categorizing video sequences capturing different scene classes. This can be seen as a generalization of previous work on scene classifica...
Paritosh Gupta, Sai Sankalp Arrabolu, Mathew Brown...
EVOW
2010
Springer
14 years 2 months ago
Evolving 3D Buildings for the Prototype Video Game Subversion
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
CVPR
2008
IEEE
14 years 9 months ago
Simultaneous super-resolution and 3D video using graph-cuts
This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reco...
Tony Tung, Shohei Nobuhara, Takashi Matsuyama
VR
2007
IEEE
143views Virtual Reality» more  VR 2007»
14 years 1 months ago
Parallel Adaptive Octree Carving for Real-time 3D Modeling
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high ...
Luciano P. Soares, Clément Ménier, B...