This paper presents a novel integrated background model for video surveillance. Our model uses a primal sketch representation for image appearance and 3D scene geometry to capture...
Wenze Hu, Haifeng Gong, Song Chun Zhu, Yongtian Wa...
In this paper we present a new method for categorizing video sequences capturing different scene classes. This can be seen as a generalization of previous work on scene classifica...
Paritosh Gupta, Sai Sankalp Arrabolu, Mathew Brown...
We investigate user-guided evolution for the development of virtual 3D building structures for the prototype (commercial) game Subversion, which is being developed by Introversion ...
Andrew Martin, Andrew Lim, Simon Colton, Cameron B...
This paper presents a new method to increase the quality of 3D video, a new media developed to represent 3D objects in motion. This representation is obtained from multi-view reco...
We present a parallel octree carving algorithm applied to real time 3D modeling from multiple video streams. Our contribution is to propose a parallel adaptive algorithm for high ...