ROJECTPROJECT ABSTRACTABSTRACTABSTRACT After achieving real-time photorealistic rendering, the computer graphics community is beginning to turn its attention to non-photorealistic ...
This paper introduces an accurate real-time soft shadow algorithm that uses sample based visibility. Initially, we present a GPU-based alias-free hard shadow map algorithm that ty...
Line-art illustrations are effective tools for conveying shapes and shading of complex objects. We present a set of new algorithms to render line-art illustrations of dynamic and s...
A goal of image-based rendering is to synthesize as realistically as possible man made and natural objects. This paper presents a method for image-based modeling and rendering of ...
Melissa L. Koudelka, Peter N. Belhumeur, Sebastian...
Global illumination effects such as inter-reflections and subsurface scattering result in systematic, and often significant errors in scene recovery using active illumination. R...