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ICCV
1995
IEEE
13 years 11 months ago
Complete Scene Structure from Four Point Correspondences
A new technique is presented for computing 3D scene structure from point and line features in monocular image sequences. Unlike previous methods, the technique guarantees the comp...
Steven M. Seitz, Charles R. Dyer
SMA
2006
ACM
101views Solid Modeling» more  SMA 2006»
14 years 1 months ago
A higher dimensional formulation for robust and interactive distance queries
We present an efficient and robust algorithm for computing the minimum distance between a point and freeform curve or surface by lifting the problem into a higher dimension. This...
Joon-Kyung Seong, David E. Johnson, Elaine Cohen
CVPR
2009
IEEE
15 years 2 months ago
Retrographic sensing for the measurement of surface texture and shape
We describe a novel device that can be used as a 2.5D “scanner” for acquiring surface texture and shape. The device consists of a slab of clear elastomer covered with a refl...
Edward H. Adelson, Micah K. Johnson
ISBI
2006
IEEE
14 years 1 months ago
Consistent spherical parameterisation for statistical shape modelling
We have described previously a method of automatically constructing statistical models of shape. The method treats model-building as an optimisation problem by re-parameterising ea...
Rhodri H. Davies, Carole J. Twining, Christopher J...
3DPVT
2004
IEEE
107views Visualization» more  3DPVT 2004»
13 years 11 months ago
An Easy Viewer for Out-of-Core Visualization of Huge Point-Sampled Models
In this paper, we propose a viewer for huge point-sampled models by combining out-of-core technologies with view-dependent level-of-detail (LOD) control. This viewer is designed o...
Fang Meng, Hongbin Zha