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CGF
2008
108views more  CGF 2008»
13 years 7 months ago
Robust and Efficient Wave Simulations on Deforming Meshes
The goal of this paper is to enable the interactive simulation of phenomena such as animated fluid characters. While full 3D fluid solvers achieve this with control algorithms, th...
Roland Angst, Nils Thürey, Mario Botsch, Mark...
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
14 years 1 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
RT
2000
Springer
13 years 11 months ago
Exact Illumination in Polygonal Environments using Vertex Tracing
Abstract. Methods for exact computation of irradiance and form factors associated with polygonal objects have ultimately relied on a formula for a differential area to polygon form...
Michael M. Stark, Richard F. Riesenfeld
SIGGRAPH
1991
ACM
13 years 11 months ago
Sculpting: an interactive volumetric modeling technique
We present a new interactive modeling technique based on the notion of sculpting a solid material. A sculpting tool is controlled by a 3D input device and the material is represen...
Tinsley A. Galyean, John F. Hughes
IBPRIA
2003
Springer
14 years 18 days ago
Robust Segmentation and Decoding of a~Grid Pattern for Structured Light
This paper describes the implementation details of a coded structured light system useful for one-shot measurements of a surface. Since a unique pattern is projected, the technique...
Jordi Pagès, Joaquim Salvi, Carles Matabosc...