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3DPVT
2004
IEEE
166views Visualization» more  3DPVT 2004»
14 years 10 days ago
Multi-Camera Reconstruction based on Surface Normal Estimation and Best Viewpoint Selection
In this paper, we present a new algorithm for reconstructing an environment from images recorded by multiple calibrated cameras. Multiple camera systems challenge traditional ster...
Xenophon Zabulis, Kostas Daniilidis
3DPVT
2004
IEEE
159views Visualization» more  3DPVT 2004»
14 years 10 days ago
Dense Multiple View Stereo with General Camera Placement using Tensor Voting
We present a computational framework for the inference of dense descriptions from multiple view stereo with general camera placement. Thus far research on dense multiple view ster...
Philippos Mordohai, Gérard G. Medioni
3DPVT
2004
IEEE
181views Visualization» more  3DPVT 2004»
14 years 10 days ago
Segmenting Correlation Stereo Range Images using Surface Elements
This paper describes methods for segmenting planar surfaces from noisy 3D data obtained from correlation stereo vision. We make use of local planar surface elements called patchle...
Don Murray, James J. Little
3DPVT
2004
IEEE
101views Visualization» more  3DPVT 2004»
14 years 10 days ago
A Unified Approach for Motion Analysis and View Synthesis
Image based rendering (IBR) consists of several steps: (i) Calibration (or ego-motion computation) of all input images. (ii) Determination of regions in the input images used to s...
Alex Rav-Acha, Shmuel Peleg
3DPVT
2004
IEEE
316views Visualization» more  3DPVT 2004»
14 years 10 days ago
A Statistical Method for Robust 3D Surface Reconstruction from Sparse Data
Abstract-General information about a class of objects, such as human faces or teeth, can help to solve the otherwise ill-posed problem of reconstructing a complete surface from spa...
Volker Blanz, Albert Mehl, Thomas Vetter, Hans-Pet...