In this paper we describe a framework for generating 3D paper-cutting effects on mesh models. The framework involves the construction of model defined paper-cutting patterns, extr...
This paper addresses the fundamental problem of computing stable medial representations of 3D shapes. We propose a spatially adaptive classification of geometric features that yi...
Skeleton is a frequently applied shape feature to represent the general form of an object. Thinning is an iterative object reduction technique for producing a reasonable approximat...
We present a method to compute the medial axis of a smooth curve or surface by using PHT-spline (polynomial splines over hierarchical T-meshes) hierarchical approximation. In part...
Medial surfaces are popular representations of 3D objects in vision, graphics and geometric modeling. They capture relevant symmetries and part hierarchies and also allow for deta...