A General Game Player is a system that can play previously unknown games given nothing but their rules. The Game Description Language (GDL) has been developed as a highlevel knowl...
In a reputation-based trust-management system, agents maintain information about the past behaviour of other agents. This information is used to guide future trust-based decisions...
The classical NP-complete problem of Boolean Satisfiability (SAT) has seen much interest in not just the theoretical computer science community, but also in areas where practical s...
In this paper, we extend Moss and Parikh’s approach to reasoning about topological properties of knowledge. We turn that system in a spatio-temporal direction by successively ad...
Kowalski and Sergot's Event Calculus (EC) is a formalism for reasoning about time and change in a logic programming framework. From a description of events which occur in the...