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» A Basic Unit of Computation in Distributed Systems
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SIGECOM
2005
ACM
134views ECommerce» more  SIGECOM 2005»
14 years 2 months ago
Congestion games with failures
We introduce a new class of games, congestion games with failures (CGFs), which extends the class of congestion games to allow for facility failures. In a basic CGF (BCGF) agents ...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
HPCA
2001
IEEE
14 years 9 months ago
Reducing DRAM Latencies with an Integrated Memory Hierarchy Design
In this papel; we address the severe performance gap caused by high processor clock rates and slow DRAM accesses. We show that even with an aggressive, next-generation memory syst...
Wei-Fen Lin, Steven K. Reinhardt, Doug Burger
PDP
2010
IEEE
14 years 3 months ago
Trusted Interaction Patterns in Large-scale Enterprise Service Networks
Abstract—The evolution towards cross-organizational collaboration and interaction patterns has led to the emergence of scalable, Web services-based composition infrastructures. T...
Florian Skopik, Daniel Schall, Schahram Dustdar
ICASSP
2008
IEEE
14 years 3 months ago
A tempo-insensitive distance measure for cover song identification based on chroma features
We present a distance measure between audio files designed to identify cover songs, which are new renditions of previously recorded songs. For each song we compute the chromagram...
Jesper Højvang Jensen, Mads Græsb&osl...
PPOPP
2010
ACM
14 years 6 months ago
Model-driven autotuning of sparse matrix-vector multiply on GPUs
We present a performance model-driven framework for automated performance tuning (autotuning) of sparse matrix-vector multiply (SpMV) on systems accelerated by graphics processing...
Jee W. Choi, Amik Singh, Richard W. Vuduc