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CW
2008
IEEE
14 years 3 months ago
Interactive Animation of Virtual Characters: Application to Virtual Kung-Fu Fighting
This paper aims at proposing a framework for animating virtual humans that can efficiently interact with real users in virtual reality (VR). If the user’s order can be modeled ...
Nicolas Pronost, Franck Multon, Qilei Li, Weidong ...
ISWC
2003
IEEE
14 years 2 months ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
ACMACE
2006
ACM
14 years 3 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
LAWEB
2003
IEEE
14 years 2 months ago
Methodological Aspects in Designing Web-Based Collaborative Systems
This work presents methodological aspects related with the development of web-based collaboration systems in Design and Education. Collaboration is highlighted as the fundamental ...
José A. Aravena Reyes, Mauricio L. Aguilar ...
ITICSE
2004
ACM
14 years 2 months ago
Generation as method for explorative learning in computer science education
The use of generic and generative methods for the development and application of interactive educational software is a relatively unexplored area in industry and education. Advant...
Andreas Kerren