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106
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ACMACE
2009
ACM
15 years 9 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
CHI
2010
ACM
15 years 9 months ago
PIM-Mail: consolidating task and email management
Traditional email clients are built with a “one-touch” model in mind that assumes an immediate action is performed once an email is read. However, some emails require a follow...
Jan-Peter Krämer
CHI
2003
ACM
15 years 7 months ago
Administrative assistants as interruption mediators
When designing automated systems that make decisions about when to allow or deny interruptions, the methods of professional interruption mediators are an important source of infor...
Laura Dabbish, Ryan Shaun Baker
129
Voted
NPAR
2000
ACM
15 years 6 months ago
Animated CharToon faces
Human faces are attractive and effective in every-day communication. In human-computer interaction, because of the lack of sufficient knowledge and appropriate tools to model and ...
Zsófia Ruttkay, Han Noot
ICCV
2001
IEEE
16 years 4 months ago
Real-Time Tracking of Highly Articulated Structures in the Presence of Noisy Measurements
This paper presents a novel approach for model-based realtime tracking of highly articulated structures such as humans. This approach is based on an algorithm which efficiently pr...
Tom Drummond, Roberto Cipolla