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2009
ACM

Towards tailoring player experience in physical Wii games: a case study on relaxation

14 years 7 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designers to automate a part of the game design and balancing features, and create physical Wii games with adaptive experiences for the player. The model is trained on data derived from the player-Wii interaction which include physiological response, Wii Remote gesture and game data. In this study the developed relaxation model proved to achieve a highest classification accuracy of 78.42%. Furthermore, the restriction of input data to Wii Remote specific features and the possibility of using this model for tailoring the player experience are discussed. Categories and Subject Descriptors I.2.1 [Artificial Intelligence]: Applications and Expert Systems – Games.
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
Added 27 May 2010
Updated 27 May 2010
Type Conference
Year 2009
Where ACMACE
Authors Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
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