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» A Bayesian Reflection on Surfaces
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TOG
2008
116views more  TOG 2008»
13 years 9 months ago
A photometric approach for estimating normals and tangents
This paper presents a technique for acquiring the shape of realworld objects with complex isotropic and anisotropic reflectance. Our method estimates the local normal and tangent ...
Michael Holroyd, Jason Lawrence, Greg Humphreys, T...
TEI
2010
ACM
111views Hardware» more  TEI 2010»
14 years 4 months ago
SKIN: designing aesthetic interactive surfaces
In this paper we propose SKIN as an interdisciplinary design approach for sophisticated interactive surfaces, with an emphasis on their meanings and aesthetic qualities. SKIN: Sur...
Heekyoung Jung, Youngsuk L. Altieri, Jeffrey Bardz...
CVIU
2006
166views more  CVIU 2006»
13 years 10 months ago
Non-parametric and light-field deformable models
Statistical shape-and-texture appearance models use image morphing to define a rich, compact representation of object appearance. They are useful in a variety of applications incl...
Chris Mario Christoudias, Louis-Philippe Morency, ...
TVCG
2008
149views more  TVCG 2008»
13 years 9 months ago
Antialiasing Procedural Shaders with Reduction Maps
Both texture maps and procedural shaders suffer from rendering artifacts during minification. Unlike texture maps, there exist no good automatic method to antialias procedural shad...
R. B. Van Horn III, Greg Turk
CVPR
2008
IEEE
14 years 12 months ago
Efficient photometric stereo on glossy surfaces with wide specular lobes
This paper presents a new photometric stereo method aiming to efficiently estimate BRDF and reconstruct glossy surfaces. Rough specular surfaces exhibit wide specular lobes under ...
Hin-Shun Chung, Jiaya Jia