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» A Bayesian Reflection on Surfaces
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WSCG
2003
177views more  WSCG 2003»
13 years 11 months ago
Efficient NURBS Rendering using View-Dependent LOD and Normal Maps
Rendering large trimmed NURBS models with high quality at interactive frame rates is of great interest for industry, since nearly all their models are designed on the basis of thi...
Michael Guthe, Reinhard Klein
ICPR
2004
IEEE
14 years 11 months ago
Neural Network Based Modeling and Color Rendering for Mixed Reality
This paper describes a new approach to color image rendering for mixed reality applications. The approach has two steps. The first uses neural network based photometric stereo to ...
Haruki Kawanaka, Kenji Funahashi, Robert J. Woodha...
ICPR
2008
IEEE
14 years 4 months ago
Specularity removal and relighting of 3D object model for virtual exhibition
To create photorealistic three-dimensional (3D) model of real objects is a challenging computer vision problem. While there are methods for 3D digitization of objects with high ge...
Shu-Kam Chow, Kwok-Leung Chan
SIGGRAPH
1997
ACM
14 years 2 months ago
Fake fur rendering
A probabilistic lighting model is presented for thin coats of fur over skin. Previous methods for rendering furry objects and creatures have addressed the case where individual st...
Dan B. Goldman
3DPVT
2004
IEEE
115views Visualization» more  3DPVT 2004»
14 years 1 months ago
Specularity Elimination in Range Sensing for Accurate 3D Modeling of Specular Objects
We present a novel range sensing method that is capable of constructing accurate 3D models of specular objects. Our method utilizes a new range imaging concept called multi-peak r...
Johnny Park, Avinash C. Kak