Abstract. The ray-casting of implicit surfaces on GPU has been explored in the last few years. However, until recently, they were restricted to second degree (quadrics). We present...
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
In this paper previous work on the detection of high-level concepts within multimedia documents is extended by introducing a mid-level ontology as a means of exploiting the visual ...
Evaggelos Spyrou, Phivos Mylonas, Yannis S. Avrith...
The paper reports on an analysis technology based on the tracing approach to test trustworthy requirements of a distributed system. The system under test is instrumented such that...
Andreas Ulrich, Hesham Hallal, Alexandre Petrenko,...
We give a brief overview of operational models for concurrent systems that exhibit probabilistic behavior, focussing on the interplay between probability and nondeterminism. Our su...