Middleware becomes increasingly important in building distributed applications. Conventional middleware systems are designed, implemented, and packaged before applications are dev...
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Multiple data sources containing different types of features may be available for a given task. For instance, users’ profiles can be used to build recommendation systems. In a...
In this paper, we describe how a detail-on-demand representation for interactive video is used in video summarization. Our approach automatically generates a hypervideo composed o...
Frank M. Shipman III, Andreas Girgensohn, Lynn Wil...
This paper discusses the design, development, and use of a performance monitoring tool for Distributed Interactive Simulations (DIS). A typical DIS environment consists of hundred...