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» A Benchmark for Cooperative Learning Agents
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AIIDE
2009
13 years 8 months ago
Examining Extended Dynamic Scripting in a Tactical Game Framework
Dynamic scripting is a reinforcement learning algorithm designed specifically to learn appropriate tactics for an agent in a modern computer game, such as Neverwinter Nights. This...
Jeremy Ludwig, Arthur Farley
AAAI
1994
13 years 9 months ago
Recovering Software Specifications with Inductive Logic Programming
We consider using machine learning techniques to help understand a large software system. In particular, we describe how learning techniques can be used to reconstruct abstract Da...
William W. Cohen
AAAI
1996
13 years 9 months ago
Building Classifiers Using Bayesian Networks
Recent work in supervised learning has shown that a surprisingly simple Bayesian classifier with strong assumptions of independence among features, called naive Bayes, is competit...
Nir Friedman, Moisés Goldszmidt
ACG
2009
Springer
14 years 2 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
ATAL
2004
Springer
14 years 29 days ago
Run the GAMUT: A Comprehensive Approach to Evaluating Game-Theoretic Algorithms
We present GAMUT1 , a suite of game generators designed for testing game-theoretic algorithms. We explain why such a generator is necessary, offer a way of visualizing relationshi...
Eugene Nudelman, Jennifer Wortman, Yoav Shoham, Ke...