Ubiquitous and Wearable Computing both have the goal of pushing the computer into the background, supporting all kinds of human activities. Application areas include areas such as...
We propose a new objective for network research: to build a fundamentally different sort of network that can assemble itself given high level instructions, reassemble itself as re...
David D. Clark, Craig Partridge, J. Christopher Ra...
In this paper we present a genetic algorithm-based approach towards designing self-assembling objects comprised of square smart blocks. Each edge of each block can have one of thr...
Ying Guo, Geoff Poulton, Philip Valencia, Geoff Ja...
Temporal memory safety errors, such as dangling pointer dereferences and double frees, are a prevalent source of software bugs in unmanaged languages such as C. Existing schemes t...
Santosh Nagarakatte, Jianzhou Zhao, Milo M. K. Mar...
The NVIDIA® OptiX™ ray tracing engine is a programmable system designed for NVIDIA GPUs and other highly parallel architectures. The OptiX engine builds on the key observation ...
Steven G. Parker, James Bigler, Andreas Dietrich, ...