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AIIDE
2008
13 years 11 months ago
Recombinable Game Mechanics for Automated Design Support
Systems that provide automated game-design support-whether fully automated game generators, or tools to assist human designers--must be able to maintain a representation of a game...
Mark J. Nelson, Michael Mateas
FLAIRS
2007
13 years 11 months ago
Handling Qualitative Preferences Using Normal Form Functions
Reasoning about preferences is a major issue in many decision making problems. Recently, a new logic for handling preferences, called Qualitative Choice Logic (QCL), was presented...
Salem Benferhat, Daniel Le Berre, Karima Sedki
DLS
2008
149views Languages» more  DLS 2008»
13 years 10 months ago
Gradual typing with unification-based inference
Static and dynamic type systems have well-known strengths and weaknesses. Gradual typing provides the benefits of both in a single language by giving the programmer control over w...
Jeremy G. Siek, Manish Vachharajani
ESOP
2008
Springer
13 years 10 months ago
A Formal Implementation of Value Commitment
In an optimistic approach to security, one can often simplify protocol design by relying on audit logs, which can be analyzed a posteriori. Such auditing is widely used in practice...
Cédric Fournet, Nataliya Guts, Francesco Za...
ESOP
2008
Springer
13 years 10 months ago
Verification of Higher-Order Computation: A Game-Semantic Approach
Abstract. We survey recent developments in an approach to the verification of higher-order computation based on game semantics. Higherorder recursion schemes are in essence (progra...
C.-H. Luke Ong